Tools Menu

Weather Editor (2.4)

The Weather Editor is responsible for, as the name implies, the weather. While unused, weather is still fully functional and very versatile.

Weather has three main components: the droplets that fall to the ground, and two different "splats" for when the droplets land on either ground or water.

Droplet Options

At the top left corner, you'll see a set of three buttons as well as a list of any existing rain types. There are none by default, so you'll have to create one. Each button does as follows:

Rain - Enables and disables the rain.
Create - Create a new rain type.
Delete - Delete the selected rain type.

Beyond that, the rest of the options pertain to how the droplets will look when falling from the sky.

Splat Options

The splats are the particles that appear when a droplet makes contact with the surface of the world. The two pulldown buttons decide which of the defined splats to use for hitting the ground or water. Under those to the left is the same three button & list setup. Like with rain, the "Splat" button toggles the use of splats, while "Create" and "Delete" are used to create and delete splat definitions.

Finally, there are an adittional two buttons labeled "Ground Splat" and "Water Splat". These buttons are mutually exclusive, and dictate whether a given splat definition is a ground splat or water splat. Ground splats appear as a 2D sprite that expands over its lifetime. Water splats appear on the surface of water and also expand.

Additional Notes