Creating a Multiplayer Map

Multiplayer Map Basics (4.1)

This section will take you through the steps of creating a playable, standard multiplayer map for Army Men RTS.

Your first map

Go ahead and do the following:

  1. Create a New map, choose a size and world (Section 2.1)
  2. Create the map's terrain and texture (Section 3.1)
  3. Add water as desired (Section 3.4)
  4. Place ambient objects (Section 3.2)
  5. Color the map and apply additional textures (Sections 3.3 & 3.10)
If you're already having trouble, step back and review chapter 2 and chapter 3 before continuing.

You'll want to create a team for each player your map will support. What you name them won't matter, but it might help to name them based on their cardinal location on the map. (for example, "Team-NW") But just "team(x)" is fine.

Now we are going to mark the spots that are going to be the player's start locations. Hit the [5] key to get the region panel. Left-click and drag on the terrain to create a region. It will look like a box. Make a small region at each start location: define the box size, type a name in the field, then click "create". Your new region should now appear in the list on the right of the screen. The center of the region will be where the camera is looking at the start of the game, it will also be the spot where your starting units are spawned in. It's best to name the regions the same as your team names + "start". (like "team4_start")

Now, you'll need to go into each team's config and update their settings. Double click on the team name to get the team config menu. For EACH team do the following:

Default ClientDisabled*
Avilable to PlayerEnabled
Has StatsEnabled
Requires AIDisabled
Resources2000 800
Region(Starting region)
Personality(Any)
SideArmy
Fixed SideDisabled
Enable Type FilteringDisabled

*Set this to disabled for all except any 1 team.

Recommended starting resources for teams is 2000 or 2500 for plastic, and 800 or 1000 for electricity. But you may choose anything you feel is best for your map. 100k each is also an option if you want to make a maxrush map. Regardless, make sure it's the same for all teams for balance.

Before you forget, double-check you set a start region for each playable team. (so team1's region would be the "team1_start" region) Neglecting to assign regions to your playable teams may result in game crashes while trying to load the map into the studio editor! If this happens to you, try going into the game.cfg file and setting the personality to "None" for the offending team.

While the personality you set won't matter for teams available to players, it's recommended to set it to "default" instead of nothing at all for debug reasons. It'll be overridden when a multiplayer match starts anyways.

Finally, you likely need to set a ruleset for the map. All of the standard multiplayer maps in AMRTS have "Protect HQ" as its ruleset, with 2 exceptions. (King of the Hill uses the ruleset of the same name, and DumDum Frenzy uses custom objectives in lue of a ruleset) Click "Tools" in the lower left. Select "Ruleset" and "Protect HQ" from the dropdown box.

Hopefully you've been saving your map periodically as you've been working on it. If not, it's a good habit when working on larger projects, especially beyond AMRTS. Quick-save your map with Ctrl+S. Once in the Multiplayer Missions folder, and your map should now show up on the menu when you run the game! Before distributing your map, you should zip the map folder with DrPacker or X File Utilities.